Remote gameplay configuration
Charged Landing
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Validated complete body
Landing tuning
New publication
Enabled
Allows Charged Landing in Endless runs where the feature is enabled.
Charge delay
60 Hz ticks after a shot before charging begins. Default: 3 ticks (0.05 s).
Charge fill
60 Hz ticks from charging start to full charge. Default: 3 ticks (0.05 s).
Maximum radius
Full-charge hit radius in gameplay pixels. Default: 48 px.
Maximum damage
Full-charge damage in hit points. Default: 30 HP.